Players don’t like having portions of this game carved off supporting a money shop. Though that’s not what the plan is Astellia Online Asper, there is a risk of it being perceived that way. The staff in charge of porting the game over and the promotion team will have to be quite careful about how they manage that perception if that is not the way they intend to go.Based on what I saw, the match shouldn’t be far from launch.
It’s been live in Korea or so the development is relatively complete. A gap was between the closed beta and launch for the match in Korea, but that should not apply to the North American launch.
The delta between North and Korean American launches should largely be nailing down the advertising drive in the new market, the business model, and the voiceover work. Then the cheap Astellia Online Asper only development should be whatever systems have to support the business model, In case the voiceover work is finished. That needs to be as elite-gear readily available for purchase in Korea gets allocated then incentives available in the cash shop are implemented along with the experience advantage is rebalanced to account for the new platform.
That the long pole in the tent and also that which I would expect the team to be collecting metrics on in occasions that are beta. They will need to figure the period for in-game progression so that it both makes the cash shop valuable and doesn’t make the game unplayable or frustrating. There will obviously be a little hardware testing. Most of that should have been captured during beta occasions and probably doesn’t drive much inner need for beta events, though.